Different Types of Paintball Players

Sitting down and watching a game of live paintball cantheir orders. Stick to your missions! Some may sound
tell you a great deal about the individual players in theboring, but part of a scenario planners job is to make
game. The way one goes about playing greatlysure everyone gets a piece of the action. Don't worry.
affects their chances of success. After watching aYou'll get your adrenaline fix when the time is right. But
single game, you will see that there are two veryif you can't wait, and blow your mission because of it,
diverse groups of players: the adrenaline junkies anddon't complain if your color loses. If it's any one's fault,
the strategists.it's yours.
From the names given to these two groups you canMy team and I recently played in a scenario in which
probably imagine the differences between them, butthe opposing side, the Whites, had just such a problem.
here are the differences in case you can't:Few, if anyone, on that side had any idea how to
Adrenaline junkies have one goal and one goal only: toachieve their goals. They just shot at us, the Blues. I'll
lay as much paint upon their opponents body asallow they probably had a great time blasting away,
humanly possible. They will go to the extremes to hitbut they utterly lacked discipline.
their opponent. The shooting pattern of this type ofMeanwhile, my teammates and I spearheaded the
player is sporadic and never ending. They don't careBlues' main squad. As squad commander, I had to
how many times they miss their target as long as theypractically fight to keep the action junkie walk-ons
get a few paintballs on the target.under my command from blowing directives. In the end,
Now this seems like the purpose of the game, toI lost the fight with the junkies and was forced to work
shoot anything that moves, but it lacks strategy andwith my small team. We operated carefully, keeping
execution. A team's leader will frown on adrenalineour objectives foremost in our plans. We engaged only
junkie type players because of their lack of precisionwhen necessary and maintained steady
and true skill.communication with our general. Surrounded by and
At every scenario game, one can divide the playersopposed by disorganized players, our mere handful of
into two basic groups.careful, deliberate teammates worked from one
The first group are the juggernauts, the players whoobjective to the next.
have developed a sense of what the game needs,At the end of the day, the results were announced:
how to play to their color's best advantage, and payBlue won. But later, the Blue general confided to my
attention to directives. They understand that the key toteam and me why the actual score hadn't been
winning a game is not the number of opponents theyannounced: The Whites wouldn't have liked the news.
mark out, but how many objectives they complete.White had fought hard, he said, and deserved to feel
They work as a unit, conferring with the officers andall right about the day.
watching each other's backs.True enough. White had indeed fought valiantly.
The second group are the action junkies. TheseThe final score? 310 to 100, Blue. All because a few
people come to the game for one reason only: Topeople worked together.
shoot people. Action junkies are usually aYou can play as hard as you want and mark out as
commander's biggest problem. If he orders a squad tomany opponents as is humanly possible, but without
hold a certain point, it's because that point is critical toorganization you might as well spend the whole game
the game's success. The squad must keep watch andin the re-spawn area. Officers are there for a reason -
repel all attackers. But if that squad mainly consists ofpay attention to them!
action junkies, the players grow bored and leave theirSo when you enter the next scenario game, what will
assigned posts, running off to where the excitement is.you be? An action junkie? Or a paintball juggernaut?
Believe me: If you want your color to have anyYour decision could change the outcome.
chance of winning, listen to your officers and follow