| Three man teams are a very good tournament format | | | | Snap Drill: You only need two players for this drill |
| for younger players to get into as it gives them the | | | | placing them at bunkers facing each other. They shoot |
| experience they need for the larger 7-10 man | | | | at each other until one of them is hit ending the match. |
| tournaments without the intensity and complexity of | | | | The objective of this game is to reinforce snap |
| the larger formats. Now just because its not as | | | | shooting with your players and one on one situations in |
| complex doesn't mean you don't have to practice to | | | | a game. |
| be successful. Like everything else practice is a | | | | Bunker Me!: Place a target behind or near the 50. Take |
| necessary for winning consistently and with these drills | | | | two players and place them on opposite sides of the |
| you can come a lot closer to achieving this. | | | | field. One player stands in the back and unloads on the |
| 3 of the Top Three Man Drills | | | | other player as they try running up and bunkering the |
| Front Rush: You will have two of your players on one | | | | object. The drill ends when the attacker is hit or the |
| side of the field and the other player on the opposite | | | | attacker bunkers the object at the 50. |
| side. The objective of the solo player is to make it to a | | | | For each of these drills rotate your players around so |
| key bunker on the field like the 50 or a snake without | | | | they get to play each side of the drill. This helps them |
| being hit. The objective of the two players is to zone | | | | to learn each spot and be ready for any game |
| and attempt to eliminate the other player before he | | | | situation. I promise no matter what position you play |
| reaches his bunker. This teaches zoning for the back | | | | you will find yourself in any of these positions in a |
| players and for the front player it helps him to learn | | | | game situation. |
| how to make it to his bunker fast off of the break. | | | | |