| You certainly can see a trend in video games | | | | of the players. |
| becoming more emotional. We saw it happen to | | | | Being a game designer with the technology where it is |
| movies first and now is filtering to video games. The | | | | today has made the gaming world open up to |
| reason why? Technological advances in tools and | | | | expressing emotions more thoroughly. A good game |
| software are allowing art and design to advance to | | | | designer incorporates this with their vision by letting the |
| never before seen levels. | | | | gamer have emotions in harmony with the vision of |
| The emotional response that video games are | | | | the game. This experience based game designing |
| generating can and should be capitalized on by game | | | | relates heavily back to the story and how well the |
| designers and game artists. Increased graphics | | | | designers keep the vision of the story intact. |
| capabilities has provided the means by where | | | | Creating a good game is based a lot on how true to |
| increased emotional responses are generated. | | | | the vision of the experience the game designer stays. |
| Video Games have long been trying to capture the | | | | Staying the course and remaining true to this |
| emotions of it's players to generate more income. This | | | | experience allows the player to experience a wide |
| is a good thing for designers and artists to be aware | | | | variety of emotions not dictated by the game but by |
| of and to accentuate in their careers. Having this | | | | the player through the experience. |
| awareness helps the designer/artist to think more | | | | Game designers and artists can capitalize on video |
| creatively and get in the heads of their audience. | | | | games made this way in a variety of ways. First, there |
| Experience based designing centers around capturing | | | | are more job opportunities with the technology of |
| the vision or emotional impact that you want your | | | | today. Job opportunities that allow for designers and |
| gamer to go through. Developing your ideas has never | | | | artists to remain true to the experience they are trying |
| been so easy or so difficult as a game designer. A | | | | to create. They can also capitalize on video games |
| good game makes sure that the player experiences | | | | being more emotional by creating an environment |
| the vision that you are creating. It is emotional. Look at | | | | where a wide array of emotions can be experienced. |
| what's going on in the world. There's conflict, fear, | | | | Staying true to the story and experience is key in |
| intolerance, anger, happiness, and joy. Your game | | | | captivating players with an emotional response that |
| ideas need to reflect these and capture the emotions | | | | they will want to come back to time and again. |